Created by George Hara. Released under a Common Sense License.
The fluon theory is a mathematical view which separates the abstractions from the conventions (= intuitive representation) of the continuity of mathematical space. The fluons theory describes how space continuity is being remapped within the mathematical context.

As a practical application, the fluon theory says that an object can move from one point to another (in an D-dimensional space) without passing through the space in between, but rather skipping all that and going like through a door because the space remaps it's continuity (here is a graphical example). This happens because real space has a tangible fabric. It vibrates, it twists, it twirls, it bends, it breaks and it remaps it's continuity at different distances. Real space is not a mere mathematical abstraction, an ineffability.
The name "fluon" comes from the Latin "fluo" which means "to flow", as in "flow through a fracture in space, from source to destination". This is different from "jump" because there is no jump, but mere smooth flowing of matter through the remapped continuity of the space.
See some pictures of fluons.
Layman descriptions of applications of this theory can be found in my view about the Universe and a suggestion for space simulators.
You should also read about MDNT.
By applying a function on a MDN{D} space S, its continuity is remapped to another MDN{D} space D (situated at any distance from space S). The function which is applied on space S is called fluonic function, and it creates a link between space S and space D as if there is no other space between them.
Space S is defined from x0 to xn, where n is any integer bigger than (or equal with) 0. Space D is defined from y0 to yn. The fluonic function is defined as yk = f(xk), where k is any integer between 0 and n.
The MDN{D - 1} space which bounds space S (or D) is called fluonic boundary. For space S this is x0 and xn (for space D this is y0 and yn).
The MDN{D - 1} space which wraps around space S (or D) is called fluonic frontier. For space S this is x0 - h, x0 + h, xn – h, xn + h (for space D this is y0 - h, y0 + h, yn – h, yn + h), where h tends to 0.
A discontinuity occurs between the frontier of space S (or D) and the boundary of space S (or D). This discontinuity is called fluonic fracture. For space S this discontinuity is between x0 – h and x0, x0 + h and x0, xn – h and xn, xn + h and xn (for space D this is between y0 – h and y0, y0 + h and y0, yn – h and yn, yn + h and yn).
Although space S and space D are discontinuous in the place of their fluonic fractures, but space S-D is continuous. The continuity of the space is remapped between the frontier of space S (or D) and the boundary of space D (or S). The continuity of the space S-D is bidirectionally remapped from x0 – h to y0 to y0 + h, from x0 + h to x0 to y0 – h, from xn – h to xn to yn + h, from xn + h to yn to yn – h. Here is a graphical example.
The continuity is not remapped inside space S (or D).
The two spaces S and D, together with their frontiers, boundaries and fractures, form a fluonic space, also known as fluon.
If after the application of a fluonic function on space S, all the points from space S and space D have identical relative positions, and are bound by a fluonic fracture but are not traversed by any other one, the generated fluon is called coherent, else incoherent. In such a case, the densities of space S and of space D are the same.
In a fluon we can't say that an object which is within space S (or D) is in two places at the same time because each space remains in its original place. This is because the space continuity is remapped only in the place of fluonic fractures, not inside space S (or D).
The movement through space (including through fluons) is a continuous movement. The movement of an object is not the movement of a zone of space through the surrounding space, but the movement of the space-density wave which generates the object.
The movement through a fluonic fracture is seen by an external observer like a jump in space. However, for the object that moves through the fluonic fracture there is no jump (like in the case of wormholes), because the space of the fluon is continuous.
If a fluonic function y = f(x) is applied in point x then an object can't travel from x - h to x + h because of the discontinuity between x – h and x, and between x and x + h. However, the object can travel from x - h to y and then to y + h. When the object reaches y, it is at the destination of the travel.
The direction of the movement of an object through a fluonic fracture corresponds with the way the points of the domain (space S) and codomain (space D) of the fluonic function correspond with each other.
If the fluon is a MDN{D} zone in a MDN{D} space (like a sphere in a 3D space), the "jump" occurs both when an object enters in the sphere and when it exits (or just when the object exits the sphere, if the object was inside the sphere when the fluon was created). This means that if there are any natural thin fluons, an object can't disappear somewhere else in space because it would go through both fractures of the fluon (and would thus remain at the source location). This is the reason why we don't have much chances to move through a natural fluon and remain at the destination.
For an object to remain at the destination location, it must move inside the fluon and fit entirely in it and then the fluon would have to be closed. Here is a graphical example. Another way is for a fluon to be created around an object, and then the object would have to move outside the fluon so that the object could "jump" to destination.
If the fluon is a MDN{D - 1} zone in a MDN{D} space (like a plane in a 3D space), an object would remain at the destination location if it would simply move through the fluon. Here is a graphical example.
Some speculations about real manifestations of fluons.
In a MDN{D} space there can be any MDN{< D} space. Still, its manifestation may be almost nonexistent.
The appearance axiom. The probability of a fluonic function to appear from "nothing", in any given place in MDN{D}, is not zero. The bigger the fluon is, the smaller its probability to occur is. The farther the density of the fluon is from 1 (= no fluon), the smaller its probability to occur is. This is the most important axiom in understanding the creation of the Universe, and is an intrinsic property of the space.
The disappearance axiom. A fluon with density different than the density of the space around it, tries to equilibrate its density, thus imploding or exploding. The fracture moves with finite speed (because the equilibration tension is limited). The space may balance until it equilibrates. Because fluons appear and disappear quickly, it looks like the space is vibrating.
Because the density of a fluon is not guaranteed to be homogeneous, the form of the basic structure of matter is undefined.
Fluons can interact and form more stable structures (like matter).
The Universe appeared because a (very small) fluon (with a very high density) exploded; because the probability of such a fluon to occur is very small, this happens rarely. Since the probability for the density of a fluon to be homogeneous is very low, the Universe is not homogeneous (although, once matter started to organize, it formed certain homogeneous structures).
When an object passes through a disordered fluon, it may regain its initial form because of the elastic forces within it.
If an object passes through a fluonic fracture just when the fracture closes, it is possible that the fracture would not close because the object opposes a certain force.
A fluonic function might be created with a force field, electromagnetic or gravitational. The origin of the space is also generated by the function. It does not matter if an object is moving relatively to a fracture, or the fracture relatively to the object. It is possible that large natural gravitational forces create fluons, or influence existing ones.
What does it mean "continuous space" and "discontinuous space"?
Continuous space is what you know as normal space.
A discontinuity is something like: 1, 2, 3, 20, 21, 22, 7, 8, 9, 10 ... Here you have a discontinuity at 3 because there should be 4 after 3 instead of 20 (and a discontinuity at 7 because there should be 6 before 7 instead of 22). The 20, 21, 22 sequence is the inside of the fluon.
How a fluon can be generated in practice is beyond me. The theory says that you have to apply a function on the real space, but I don't know how such a function can be... applied. For example, if you apply f(x) = x + 14 in the points 4, 5, 6, they are transformed into 20, 21, 22. This is how the continuity of the space is remapped, and the fluon created.
What happens if a fluon is a plane (a 2D space)? When an object which moves through the fluon is half way in, can an observer from the destination see inside the object if he looks from behind the fluon?
The continuity of the space which is in front of space S is remapped with the space which is in front of space D. Thus, an observer which looks at the back of space D would see the back of space S. Here is a graphical example.
What happens if I move through space and encounter a tinny fluon? Would I be sucked in?
Depends on the fluon. In most cases, nothing would happen because what would enter in the fluon through one fracture would get out through the opposite fracture, in virtually the same location, like the fluon wasn't even there.
In the nasty, but rare cases, the fluon would act like a pin, that is, if you move toward it and keep going, it would rip away a part of your body because most of your body would go around the fluon (and only a small part of your body would actually go through). Still, you should feel some force keeping you back as the molecules of your body are strongly connected to one another. You feel the same thing when you push a pin into your body.
What happens if a fluon closes while a ship is part inside and part outside the fluon?
The ship would be severed where the fracture of the fluon is. However, probably the existence of something through the fracture of the fluon exerts some sustainability of the fluon.
What happens if there is a discontinuity in space? Would there be a wall?
If there is a discontinuity in the sense of infinity, like f(x) = 1 / (x – 1), when x = 1, f(x) would be infinity. But there would be no wall there since infinity can't actually be reached.
The space has density. In the undeformed space it is 1.
The length of the space changes according to its density.
There are two ways to understand density of space (can they both be real?):
Absolute. For example, one meter turns into two meters; then a photon would need twice the amount of time to travel the same distance.
Relative. For example, one meter scales into two meters; then a photon would need the same amount of time to travel the same distance.
The most elementary object which can exist is a density wave, that is, a zone of space which has a density different than 1, and which moves around (/ vibrates). A density wave is created by a fluonic function applied to the space. A wave is a function which describes a property of space, not the phenomenon itself.
Superiorly organized objects are a complex of density waves.
Is it possible that a density wave exists only while moving? I mean, the density wave exists only because it moves around. Are density and (speed of) movement the same thing, just like gravitation and acceleration are the same? Is the probability for an immobile density wave to exist zero?